This is another win-condition that should be discussed with a playground before being introduced at the table. Infinite combos utilize card combinations to extend a combo indefinitely—or until it is used to win the game.
For example, Freed from the Real and Selvala, Heart of the Wilds creates an infinite combo that provides the player with all the mana they could possibly need. Selvala, Heart of the Wilds is played, then enchanted with Freed from the Real. The infinite combo is activated when Selvala is tapped to produce mana equal to the greatest power among creatures the player controls. Freed from the Real can then be used to untap Selvala and do it all again, infinitely. This combo doesn’t win the game on its own, but infinite mana sure helps.
A lot of infinite combos are used to take over a game, then acquire the “Win the Game” card needed to finish it. For example: Azami, Lady of Scrolls and Mind Over Matter create an infinite combo that allows the player to draw their entire library. Before they end their own game this way, the player casts either Laboratory Maniac or Thassa’s Oracle to win. This strategy technically uses two win-conditions: an infinite combo and self-milling.
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