Mana Curve

A good feature of the deck you choose is to be able to check the deck’s
mana curve as well as explore the play you find most attractive to you, in
order to properly test the deck. One can think of mana in the game similar
to health in a traditional video game—however, this health is how much
magical strength (mana) you need in order to be able to impart a spell or
creature on your enemy.

This is where the type of deck and colors you choose in your deck come
into account. For the purposes of building a basic desk, one has basic
lands cards of Plains, Island, Swamp, Mountain and Forest to work with.
Each of these cards needs a different mana source to be able to power its
functions.

Attack Style

This is where it’s important to understand your attack style and colored
cards you fill your deck with. Being able to give yourself the maximum
access to mana possible, you increase the chances of your cards working in
your favor. Learning how enchantments and mana work is an important
part of the game that comes with the more practice in gameplay that you
get.

Through the process of beginning to test your deck against other players,
the ability to understand how mana works and the amount of mana you
need shows you your mana curve. In the last paragraph, the idea of mana
balance in a deck was explained. The mana curve is where your deck finds

its strength and weaknesses when you build it. Researching how and why mana in used and needed in the cards is an important building block of playing 
 “Magic The Gathering”. Online there is a litany of research material for why and how mana will work for individual decks in theory. 
 You can even look at a category of cards and find websites that walk 
 you through the pros and cons of the cards. These types of search tools can be found by simply typing a phrase like “magic the gathering card search”
  into Google (no quotations necessary) and finding a compatible website for you. Strength and Types While you build and find a better understanding 
 of the mana in spells, it’s also important to develop a sense of the strength and types of cards that appear on each different color. These types of features 
 found on the cards are things from bombs, removals, evasion, attack, defense and aggro and finally, dud cards. Bombs Bomb cards are those that allow for
 the player to do damage to their opponent. Typically these bomb cards are seen as creatures in Limited; however, these cards can be helpful in many battle situations. 
 These cards sometimes stand as win conditions in games—an extremely desirable outcome. Removals Removals, unlike bombs adding to a scenario, 
 are cards that typically take away a harmful spell or condition. These cards can start from small removals of negative effects to cards that literally can be called 
 “board wipers” that take an eraser and destroy everything in its path. Just as having a weapon can be the game changer, this can be to take away from 
 the power of those offensive weapons. Evasion Evasion offers players options, when their opponent has played a card that would typically allow them safety, 
 to break barriers and create damage. These cards would allow for a player to trample through an opponents blocked barrier and cause damage when they 
 thought they were safe against attack. Maximizing Attacks The attack, defensive and aggro allows the player to come up with a game plan they will use against their opponents. 
 The manner of which cards are played, in order to maximize attacks, becomes important in your strategy with these cards. 
 The area of expertise on how and why to use these cards comes with practice or even research into some of the online databases for card search. 
 Duds Unfortunately, there are sometimes cards in a deck that become duds. These cards are not helpful to one’s deck as they do not bring any 
 defensive or offensive spell or creature power. For example, having a “Time to Feed¹” card in your deck that consists of no creatures is not an advantage to the player. 

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