Mono-Blue Tron, or UTron for short, is a combo-control deck that generates mana advantage through the Tron lands, Urza’s Tower, Urza’s Power Plant, and Urza’s Mine. This nickname arises from an 80s cartoon in which astronauts combine their spaceships in order to form a more powerful machine. Our main win condition is the infinite lock established with Mindslaver and Academy Ruins, which allows you to mill them out while you draw Mindslaver each turn. Since we are looking to control the game until we establish this lock, we need blue mana sources before we start assembling Tron and often dont complete this until Turns 4-5.

In order to find the Mindslaver lock pieces, we use Expedition Map to find Ruins (which conveniently finds the Tron lands as well) and Treasure Mage to find Mindslaver. We use a suite of counterspells and bounce elements to protect our game plan. Since the Mindslaver lock can be disrupted in a variety of ways, we also run a suite of alternative win conditions that often includes Wurmcoil Engines and Ugin, the Spirit Dragon, although Sundering Titan and Platinum Angel are also common choices depending on the meta. Note that Treasure Mage can find most of these alternate win conditions, and that they would not be playable without the Tron lands. In short, UTron is unique because it can generate so much mana, making 6, 7, or even 8-drops playable in a very fast format.

Sideboarding Against This Deck

A common misconception about UTron is that it completely scoops to land destruction or Blood Moon. While this is an effective way to slow us down, it doesnt end the game – our counterspells still work, and it is not unheard of to hard-cast a Wurmcoil Engine. Plus, we have bounce effects to turn off Moons for a turn! So, while sideboarding in Crumble to Dust and Blood Moon may very well change the outcome of your match against UTron, the best option is to be as aggressive as possible and win before they can lay threats down.

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