The Turn (mtg proxy magic the gathering proxy mtg cards)

Though the variants to the rules are many, most Magic: The Gathering games conduct turns
the same way every time. Despite a change in life total, deck size, or hand size, the process of
each player's turn will almost always include the same number of phases and the same rules
for combat・

Phases

Before looking at their opening hands, the players must randomly determine the first player.
After the player order is established, everyone may draw their opening hand・ If one wishes
for a chance to draw a better hand, they may mulligan. In official tournaments, the way that
player mulligans is by shuffling his or her hand into their library, then drawing one less than
before.

If a player mulligans at least once, then they will Scry 1 before the first turn・ Unless there are
more than two players, the first player does not draw on his or her first turn.

There are five phases that make a full turn. The turn starts with the beginning phase, which
includes three steps: untap, upkeep, and draw・ In the untap step, a player untaps all
permanents they control. Next is the upkeep step, which is empty unless an ability is
triggered or a player takes an action. Finally, in the draw step, the player draws a card・

There are two main phases in a turn, the pre-combat and post-combat main phases ・ During a
main phase, a player can cast their spells and play a land, those they may only play one land
during a turn. The main phase is the only time that one may activate any planeswalker
abilities.

After combat and the second main phase, players end the turn with the ending phase ・ This
two part phase includes the end step and the cleanup step ・ In those steps, the player ends
their turn, then checks to see 迁 their hand size is higher than seven ・ If so, they then discard
until they have seven cards in hand・ Play then passes to the next layer.

Combat Phase

Players do battle with their creatures during the combat phase・ In the first step, combat
begins, and players have the chance to cast spells and activate abilities of permanents・ Then,
attackers are declared・

In the second step of combat, the player declares which creatures are attacking and which  player they are attacking. Players have a chance to respond with spells or abilities before blockers are declared・ Defending players halt their attackers in the third step of combat・ They choose which of their creatures will block attacking creatures to accept the damage and protect the player's life total・ After blockers are declared, carnage ensues in the damage step ・ Attacking and blocking creatures deal damage all at once・ Attacking players assign damage from their creatures to the creature blocking them in any way that they choose・ There is one final step at the end of combat before the post-combat main phase・ Combat ends after any abilities or spells are finished ・ 

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