{"id":755,"date":"2019-06-29T04:15:53","date_gmt":"2019-06-29T04:15:53","guid":{"rendered":"https:\/\/www.mtgproxyking.com\/?page_id=755"},"modified":"2019-07-18T05:39:10","modified_gmt":"2019-07-18T05:39:10","slug":"the-turn","status":"publish","type":"page","link":"https:\/\/pkmtg.com\/knowledges-about-mtg\/the-turn\/","title":{"rendered":"The Turn (mtg proxy magic the gathering proxy mtg cards)"},"content":{"rendered":"\n
Though the variants to the rules are many, most Magic: The Gathering games conduct turns\nthe same way every time. Despite a change in life total, deck size, or hand size, the process of\neach player's turn will almost always include the same number of phases and the same rules\nfor combat\u30fb\n\nPhases\n\nBefore looking at their opening hands, the players must randomly determine the first player.\nAfter the player order is established, everyone may draw their opening hand\u30fb If one wishes\nfor a chance to draw a better hand, they may mulligan. In official tournaments, the way that\nplayer mulligans is by shuffling his or her hand into their library, then drawing one less than\nbefore.\n\nIf a player mulligans at least once, then they will Scry 1 before the first turn\u30fb Unless there are\nmore than two players, the first player does not draw on his or her first turn.\n\nThere are five phases that make a full turn. The turn starts with the beginning phase, which\nincludes three steps: untap, upkeep, and draw\u30fb In the untap step, a player untaps all\npermanents they control. Next is the upkeep step, which is empty unless an ability is\ntriggered or a player takes an action. Finally, in the draw step, the player draws a card\u30fb\n\nThere are two main phases in a turn, the pre-combat and post-combat main phases \u30fb During a\nmain phase, a player can cast their spells and play a land, those they may only play one land\nduring a turn. The main phase is the only time that one may activate any planeswalker\nabilities.\n\nAfter combat and the second main phase, players end the turn with the ending phase \u30fb This\ntwo part phase includes the end step and the cleanup step \u30fb In those steps, the player ends\ntheir turn, then checks to see \u8fc1 their hand size is higher than seven \u30fb If so, they then discard\nuntil they have seven cards in hand\u30fb Play then passes to the next layer.\n\nCombat Phase\n\nPlayers do battle with their creatures during the combat phase\u30fb In the first step, combat\nbegins, and players have the chance to cast spells and activate abilities of permanents\u30fb Then,\nattackers are declared\u30fb\n\nIn the second step of combat, the player declares which creatures are attacking and which  player they are attacking. Players have a chance to respond with spells or abilities before blockers are declared\u30fb Defending players halt their attackers in the third step of combat\u30fb They choose which of their creatures will block attacking creatures to accept the damage and protect the player's life total\u30fb After blockers are declared, carnage ensues in the damage step \u30fb Attacking and blocking creatures deal damage all at once\u30fb Attacking players assign damage from their creatures to the creature blocking them in any way that they choose\u30fb There is one final step at the end of combat before the post-combat main phase\u30fb Combat ends after any abilities or spells are finished \u30fb \n\nmagic the gathering proxies. \nmtg proxy\nproxy mtg cards\ncontact us ProxyKingmtg@outlook.com<\/pre>\n","protected":false},"excerpt":{"rendered":"

Though the variants to the rules are many, most Magic: The Gathering games conduct turns the same way every time. Despite a change in life total, deck size, or hand size, the process of each player’s turn will almost always include the same number of phases and the same rules for combat\u30fb Phases Before looking … <\/p>\n