{"id":645,"date":"2019-06-24T02:54:36","date_gmt":"2019-06-24T02:54:36","guid":{"rendered":"https:\/\/www.mtgproxyking.com\/?page_id=645"},"modified":"2019-07-11T01:59:51","modified_gmt":"2019-07-11T01:59:51","slug":"control-again","status":"publish","type":"page","link":"https:\/\/pkmtg.com\/knowledges-about-mtg\/control-again\/","title":{"rendered":"Control — 2 (mtg proxy magic the gathering proxy mtg cards)"},"content":{"rendered":"\n
The ancient planeswalker watched as the enemy hordes gathered, shouting\nat the gate of his impenetrable fortress. He acted with the detachment of a\nchess player, defeating the efforts of the opposing forces and sedating\nthem with sleep spells.\n\nIt felt, to the soldiers and warbosses, that they would never enter the\npuzzling fortification. Meanwhile, the man on the inside was near his\nultimate goal. The people of this world had no idea what was about to take\nplace.\n\nControl players let their opponents get away with nothing that they cannot\nhandle. At the height of their power, their opponents will wilt helplessly\nwith the knowledge that every one of their spells would be wasted to\ncounterspells and removal. This is just how the Control player likes it,\ndraining their opponent of energy until they can crush them swiftly.\n\nThough some Control decks are vulnerable to the speed of Aggro decks,\nthey specialize against decks that use their early turns playing harmless\ncreatures and enchantment. Control is all about nullifying their\nopponenfs spells, but they can struggle to get on top if they have to deal\nwith a squad of attacking creatures.\n\nHow to Win with Control\n\nCounterspells are a Control player's best tool for defeating the forces of\ntheir enemies. Even a massive creature with plenty of defenses can be\ntargeted by a counterspell, sending it directly to the graveyard or exile.\nMana Leak\u00b9 is an inexpensive counterspell that can defeat opponents who\nstruggle to stack up their mana sources. Of course, CounterspelU is an\n optimal choice in blue decks.\n For those creatures that a Control player must allow, they can choose to\n include removal such as Doom Blade\u00b3 or Oblivion Ring\u77e2 or to seek global\n destruction with Supreme Verdicts or Wrath of God^. Cyclonic Rift\uff1a is also\n useful for clearing the battlefield of aggravating permanents.\n When they can afford to cast the spells, planeswalker spells do a lot to\n protect a Control player. Jace. the Mind Sculptor* is a powerful tool that\n helps the player do a lot while drawing attackers away from them. Elspeth,\n Sun\uff0cs Champion9 does a great job of giving the player an instant team of\n soldiers to protect them and destroys big threats.\n When a control player is finally ready to destroy their opponents, they\n must have their wisely chosen card in hand. Aetherling\u2014 is a good option\n for this because it has the ability to protect itself against attacks. Iridescent\n Angela is a creature that an opponent may struggle to defeat once their\n hands have been shaved down.\n\n magic the gathering proxies\n mtg proxy\n proxy mtg cards.\n email ProxyKingmtg@outlook.com if you want to get more details.<\/pre>\n\n\n\n

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The ancient planeswalker watched as the enemy hordes gathered, shouting at the gate of his impenetrable fortress. He acted with the detachment of a chess player, defeating the efforts of the opposing forces and sedating them with sleep spells. It felt, to the soldiers and warbosses, that they would never enter the puzzling fortification. Meanwhile, … <\/p>\n