{"id":30387,"date":"2022-11-24T19:15:16","date_gmt":"2022-11-24T11:15:16","guid":{"rendered":"https:\/\/pkmtg.com\/?page_id=30387"},"modified":"2022-11-24T19:15:17","modified_gmt":"2022-11-24T11:15:17","slug":"what-is-commander-what-is-the-difference-between-standard-commander","status":"publish","type":"page","link":"https:\/\/pkmtg.com\/what-is-commander-what-is-the-difference-between-standard-commander\/","title":{"rendered":"What Is Commander – What is the Difference Between Standard & Commander"},"content":{"rendered":"\n
There are some key differences between Standard and Commander that make this format unique. Standard, as well as most constructed Magic formats, require a minimum 60-card deck and player’s begin with 20 life.<\/p>\n\n\n\n
Additionally, Standard games are relatively short, lasting about 20 minutes. Commander games, on the other hand, can go anywhere from 30 minutes to several hours.<\/p>\n\n\n\n
Standard is also a competitive format. It has a clear metagame. The best decks in the format are often played in tournaments. And of course, Standard rotates every year.<\/p>\n\n\n\n
Commander is a casual format. It is easy to find a playgroup or join a playpod at your local game store. However, there are Commander tournaments\u2014these are technically competitive EDH (cEDH) games.<\/p>\n\n\n\n
Finally, Commander does not rotate. Cards are sometimes banned for a variety of reasons. Otherwise, the card pool only grows.<\/p>\n\n\n\n
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These are great proxies for casual play or FNM tournament play.
Once double sleeved will be hard to tell the difference from a real Magic card!<\/p>\n\n\n\n
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There are some key differences between Standard and Commander that make this format unique. Standard, as well as most constructed Magic formats, require a minimum 60-card deck and player’s begin with 20 life. Additionally, Standard games are relatively short, lasting about 20 minutes. Commander games, on the other hand, can go anywhere from 30 minutes … <\/p>\n