{"id":193,"date":"2019-05-27T15:11:40","date_gmt":"2019-05-27T15:11:40","guid":{"rendered":"https:\/\/www.mtgproxyking.com\/?page_id=193"},"modified":"2019-07-15T05:32:28","modified_gmt":"2019-07-15T05:32:28","slug":"magic-the-gathering-101-deck-building-fundamentals","status":"publish","type":"page","link":"https:\/\/pkmtg.com\/knowledges-about-mtg\/magic-the-gathering-101-deck-building-fundamentals\/","title":{"rendered":"MAGIC: THE GATHERING 101 \u2013 DECK BUILDING FUNDAMENTALS (mtg proxy magic the gathering proxy mtg cards)"},"content":{"rendered":"\n

If you\u2019ve caught our first episode of the newest season of <\/a>Spellslingers<\/a> <\/strong><\/em>(our Magic: The Gathering<\/em><\/a>show) you\u2019ll quickly learn Magic: The Gathering <\/em>is an exciting, fun and quick playing game. If you\u2019re new to Magic<\/em>, you may have questions. What\u2019s a spell? What do you mean by permanent? What are lands?<\/em> Don\u2019t worry, we got you. We\u2019re going to work through those together and then talk about some tips to keep you on track for your next deck brew!<\/p>\n\n\n\n

CARD TYPES<\/h2>\n\n\n\n

SPELLS<\/h3>\n\n\n\n
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A spell is anything that isn\u2019t a land (because they\u2019re cast into play using mana, provided by your land cards). Lightning Bolt, that sweet 4\/4 creature you have that costs 3, that counterspell you might have, or that enchantment that affects the game in some unique way. Some cards are more specific with how they interact with other cards, such as \u201cCounter target creature\u201d or \u201cDeal target creature 3 damage\u201d, but those cards are still spells at the end of the day.<\/p>\n\n\n\n

PERMANENTS<\/strong><\/h3>\n\n\n\n
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Here we have a sort of square and rectangle scenario. Some permanents are spells, but not all spells are permanents. Creatures, Enchantments, Artifacts, and Lands are all permanents. Instants and Sorceries, however, are not permanents. Once you play them they go away in some fashion; usually to your discard pile (or graveyard for specific magic terms). Permanents, however, stay on the battlefield after they have been played. Creatures are there to fight for you, Enchantments can be played in a variety of ways, and Lands help you to play those cards.<\/p>\n\n\n\n

LANDS<\/h3>\n\n\n\n
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Lands, as mentioned above, are permanents and your resource for playing spells. You can play one per turn and there are two types of lands: basic and non-basic. A basic land is any card that has the Basic Land keywords on it such as Plains, Forests, Mountains, Swamps, and Islands. Non-basic lands are any land card without the basic supertype. They generally have some sort of effect beyond providing you basic mana or enter the battlefield tapped for example.<\/p>\n\n\n\n

PUTTING THE CARDS TOGETHER: DECK BUILDING BASICS<\/h2>\n\n\n\n

Those 3 distinctions make up the basics of card types. Within them, we have Lands, Creatures, Enchantments, Artifacts, Sorceries, Instants, and Planeswalkers. Other game types within Magic<\/em> might have unique new card types, such as Conspiracies, (which were from an amazing set to draft), that fall outside of these general classifications. I say this because it can be daunting, but you\u2019ve got this: we\u2019re going to get there together and you\u2019re going to have a pretty decent chance if take these tips into consideration.<\/p>\n\n\n\n

Deck Construction: This is about as technical as I\u2019ll get for this article. Your deck needs to consist of at least 60 cards. You can have no more than 4 of a given card aside from basic lands. Go ahead and have 23 forests, but you can\u2019t have that many Llanowar Elves.<\/p>\n\n\n\n

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You can have a 15 card sideboard that will allow you to swap cards out of your main deck between rounds. These 5 cards must still follow the same rules for deck construction, so if you have 2 Llanowar Elves in your deck, you wouldn\u2019t be able to swap out more than 2 cards for 2 more Llanowar Elves.<\/p>\n\n\n\n

Colors and Card Costs:  Make sure that whatever colors you want to play have matching mana. You don\u2019t want to have green creatures in your deck and use swamps. You\u2019ll never play those cards and it\u2019ll just bum you out. Also look at what is feasible. You may not want to put that 8 cost card into your deck unless it really works well with everything else going on. Just look at the top right of those cards, see what the costs are, and have your lands reflect this.<\/p>\n\n\n\n

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