{"id":143,"date":"2019-05-22T12:07:56","date_gmt":"2019-05-22T12:07:56","guid":{"rendered":"https:\/\/www.mtgproxyking.com\/?page_id=143"},"modified":"2019-07-10T04:21:34","modified_gmt":"2019-07-10T04:21:34","slug":"ntroduction-to-magic-game","status":"publish","type":"page","link":"https:\/\/pkmtg.com\/knowledges-about-mtg\/ntroduction-to-magic-game\/","title":{"rendered":"An Introduction to Magic: The Gathering (mtg proxy magic the gathering proxy mtg cards)"},"content":{"rendered":"\n

A while back I bought myself a Magic: The Gathering Deck Builders Tool Kit in hopes of learning how to play the famous and long-celebrated card game. Unfortunately, I wasn\u2019t able to get into the game with the kit and it eventually ended up merely gathering dust on my shelf.<\/p>\n\n\n\n

I didn\u2019t play much after that until one night when I discovered that a friend of mine was a keen player. Luckily, she agreed to take me under her wing and show me the ropes. Now, about 6 months later, I\u2019m writing this article in hopes of passing on some of what I\u2019ve learned. I do not claim to be an expert by any means, of course, but I\u2019m certainly a very keen newcomer.<\/p>\n\n\n\n

\n\nTo pique your interest, allow me to give a brief, simple explanation of how the core of the game works. When playing Magic: The Gathering, you take on the role of the Planeswalker \u2014 a powerful being who summons creatures and casts spells and enchantments in hopes of defeating the rival Planeswalker. Each player has 20 life and a deck built of 60 cards that usually consists of 24 land or mana cards and 36 cards made up of creatures, spells, enchantments and so on. The aim of the game is to get your rivals health down to zero.<\/p>\n\n\n\n

Throughout this article I\u2019ll touch upon the history of the game, the types of cards, the game mechanics, how to build a deck, and how to play the game itself. I hope that this will be an informative article and that it will help you on your Magic journey. Or, even better, that it might inspire some of you to pick up the game for the first time!<\/p>\n\n\n\n

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Magic: The History<\/strong><\/h5>\n\n\n\n

Magic: The Gathering has been around since 1993. It was created by Dr. Richard Garfield, who had originally approached Wizards of the Coast (an American games publisher) with a different game entirely called RoboRally in 1985 that at the time was too expensive to be made by such a young company. Over the years that followed Dr. Garfield ended up instead creating a card game that was quick and simple enough to play for people waiting in line at conventions.<\/p>\n\n\n\n

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Thus Magic: The Gathering came to be. It was originally debuted at the Origins Game Fair in Dallas, Texas. It was such an immediate success that all the stock \u2014 supposedly an entire year\u2019s worth of cards \u2014 was sold before the fair was over. The game was off to an unprecedented start so positive that the rate of card printing had to be increased substantially.<\/p>\n\n\n\n

MTG has evolved over the years to meet the needs and the demands of its fanbase, which now consists of over 12 million players worldwide. Part of this evolution involved entering the digital world in 2002 through the release of Magic Online. Magic Online encouraged players to register, collect digital cards, build decks, and duel other Magic Players all from the comfort from their own home (or wherever else they chose to play from). All that players needed was a PC and an internet connection.<\/p>\n\n\n\n

Seven years later (2009) Duels of the Planeswalkers was released for consoles, and unlike Magic Online, Duels of the Planeswalkers pitted players predominantly against AI opponents with a challenging campaign mode. It also featured a puzzle mode and an online multiplayer mode, of course.<\/p>\n\n\n\n

Magic: The Cards<\/strong><\/h5>\n\n\n\n

Before you can play Magic, you need to get a hold of a pack of cards. Wizards of the Coast has designed several free starter kits that you can get from most card and tabletop gaming shops intended specifically for new players. These kits provide the best way to get into the world of MTG.<\/p>\n\n\n\n

So, let\u2019s suppose you\u2019ve picked up your starter kit. Now it\u2019s time to understand what your cards do and what the colors mean.<\/p>\n\n\n\n

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No cards can be played without mana. Mana is what is used to pay the \u201ccasting cost\u201d of the creatures and spells in your deck. It\u2019s one of the most important parts of the game.<\/p>\n\n\n\n

The first thing you want to identify is the color(s) of your deck. There are five colors in MTG: white, blue, black, red, and green. There\u2019s no limit to the number of color combinations for your deck \u2014 you could have cards of all five colors in your deck if you wanted to. My personal deck at the moment is green and white. It\u2019s very common for players to use a combo deck with two colors, as these are both easy to play and powerful.<\/p>\n\n\n\n

Each color in MTG signifies an ideological faction, and the culture of each faction defines the way the cards play as well as their relation to the other colors. Each color\/faction has its unique strengths, weaknesses, and mechanics.<\/p>\n\n\n\n

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White:<\/strong> Peace, law, structure, selflessness, equality<\/p>\n\n\n\n

Blue:<\/strong> Knowledge, deceit, caution, deliberation, perfection<\/p>\n\n\n\n

Black:<\/strong> Power, self-interest, death, sacrifice<\/p>\n\n\n\n

Red:<\/strong> Freedom, emotion, impulse, destruction<\/p>\n\n\n\n

Green:<\/strong> Tradition, nature, connection, wildlife<\/p>\n\n\n\n

You get mana in the form of Land<\/strong> cards. These differ geographically based on color: Plains<\/strong> for white, Island<\/strong> for blue, Mountain<\/strong> for red, Swamp<\/strong> for black, and Forest<\/strong> for green. On top of these, there are special Land cards that feature things like dual colors or the ability to search your deck for additional cards. All of these Land cards have truly terrific artwork. Frankly, all<\/em> Magic: The Gathering cards have exceptional artwork!<\/p>\n\n\n\n

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It can seem daunting at first to know what sort of direction you want to take your deck. My advice would be to get a starter kit for every color (don\u2019t forget they\u2019re free!) and just have a go. See what works for you!<\/p>\n\n\n\n

Once you\u2019ve picked your color(s), it\u2019s time to populate the rest of your deck. There are many different types of cards in MTG, all of which have different abilities. More complicated effects are always clearly described on the cards. However, each card also has certain bits of info you\u2019ll need to understand.<\/p>\n\n\n\n

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Card Name:<\/strong><\/p>\n\n\n\n

  • Pretty self-explanatory.<\/li><\/ul>\n\n\n\n

    Card Type:<\/strong><\/p>\n\n\n\n

    • This outlines what type of card you are playing: Creature, Enchantment, Land, Instant, Sorcery, etc. (These will be explained further on.)<\/li><\/ul>\n\n\n\n

      Ability:<\/strong><\/p>\n\n\n\n

      • Different cards have different abilities. Some cards have multiple abilities, and some have abilities that trigger at specific points throughout the game. For example, Ruin Rat<\/strong>, as shown above, has two abilities. One is Deathtouch<\/strong>, an ability that makes it so any damage dealt by Ruin Rat is enough to destroy the target creature, regardless of how much health the creature has. The other ability, explained below Deathtouch, is a triggered ability. In this case, Ruin Rat\u2019s death allows the player to choose a card that is in the opponent\u2019s Graveyard and exile it (we will cover these terms and what they mean further on).<\/li><\/ul>\n\n\n\n